Work in progress game, developed by EMZY Games.
For this project I created the sounds used, three tracks for each of the three biomes and a menu theme. These tracks were composed to have three parts of increasing intensity. I then used Fmod to make a system that can advance through the different intensities of the tracks seamlessly so when a criteria was met in-game, a parameter can be accessed by the developer to move the music to the next section.
This dynamic music was interesting to explore and gave a great affect when playing the game.
Grassy Plains Theme
Cave Theme
Metropolis Theme
Menu Theme
